| Features | Windows | AmigaOS 3.x | AmigaOS 4.x | AROS i386 | MorphOS |
| Automated installation utility. | ✅ | ❌ | ❌ | ❌ | ❌ |
| Automatic file format recognition. | ✅ | ✅ | ✅ | ✅ | ✅ |
| Automatic polygon checking and repairing function during (scene) loading. | ✅ | ✅ | ✅ | ✅ | ✅ |
| Automatic self-checking function on every startup against virus infection. | ✅ | ❌ | ❌ | ❌ | ❌ |
| Batch converter module with detailed object statistics and texture export function. | ✅ | ✅ | ✅ | ✅ | ✅ |
| Bone and vertex bone weights support (not for all modules). | ✅ | ✅ | ✅ | ✅ | ✅ |
| Command line conversion / view. | ✅ | ✅ | ✅ | ✅ | ✅ |
| Drag and Drop support (to load object). | ✅ | ✅ | ✅ | ✅ | ✅ |
| Fast import and export process. | ✅ | ✅ | ✅ | ✅ | ✅ |
| Fully dynamic memory allocation, so the program only uses as much memory as it needs. | ✅ | ✅ | ✅ | ✅ | ✅ |
| FullScreen OpenGL rendered interactive object viewer with mouse wheel support. (Windows) FullScreen wireframe rendered interactive object viewer with mouse support. (AmigaOS 3.x) FullScreen wireframe rendered interactive object viewer with mouse support. (AmigaOS 4.x) FullScreen wireframe rendered object viewer. (AROS i386) FullScreen wireframe rendered interactive object viewer with mouse support. (MorphOS) |
✅ | ✅ | ✅ | ✅ | ✅ |
| Geometry transformation. | ✅ | ✅ | ✅ | ✅ | ✅ |
| Material per polygon support. | ✅ | ✅ | ✅ | ✅ | ✅ |
| Material editor. | ✅ | ✅ | ✅ | ✅ | ✅ |
| Multiplatform ASCII file loader technology. | ✅ | ✅ | ✅ | ✅ | ✅ |
| No DLL requisite. | ✅ | ✅ | ✅ | ✅ | ✅ |
| Options /for general, view, colors, import, export, tools/. | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| Online help. | ✅ | ❌ | ❌ | ❌ | ❌ |
| Portable application. | ✅ | ✅ | ✅ | ✅ | ✅ |
| Storing and processing the vertices as double precision. | ✅ | ✅ | ✅ | ✅ | ✅ |
| Storing and processing the faces as n-sided polygons. | ✅ | ✅ | ✅ | ✅ | ✅ |
| Texture converters. | ✅ | ✅ | ✅ | ✅ | ✅ |
| Viewer for the supported texture formats. | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| Wireframe rendering mode. | ✅ | ✅ | ✅ | ✅ | ✅ |
| Color wireframe rendering mode. | ✅ | ❌ | ❌ | ❌ | ❌ |
| Flat shaded rendering mode. | ✅ | ❌ | ❌ | ❌ | ❌ |
| Gouraud shaded rendering mode. | ✅ | ❌ | ❌ | ❌ | ❌ |
| Textured rendering mode. | ✅ | ❌ | ❌ | ❌ | ❌ |
| Functions / Tools |
| Function / Tool | Menu | Toolbar icon (Windows) | Hotkey (Windows) | Hotkey (AmigaOS 3.x) | Hotkey (AmigaOS 4.x) | Hotkey (AROS i386) | Hotkey (MorphOS) |
| Auto rotate | View | - | CTRL-A | Amiga-A | Amiga-A | Amiga-A | Amiga-A |
| Batch converter | File | - | - | - | - | - | - |
| Calculate areas and volumes | Tools | - | - | - | - | - | - |
| Calculate vertex colors from face colors | Tools | - | - | - | - | - | - |
| Delete scene UV maps | Tools | - | - | - | - | - | - |
| Display the scene area and volume values on the statusbar | Tools/Options/View | - | - | - | - | - | - |
| Draw vertices | Draw |
|
CTRL-V | Amiga-V | Amiga-V | Amiga-V | Amiga-V |
| Draw wireframe | Draw |
|
CTRL-E | Amiga-W | Amiga-W | Amiga-W | Amiga-W |
| Draw color wireframe | Draw |
|
CTRL-D | ❌ | ❌ | ❌ | ❌ |
| Draw flat shaded | Draw |
|
CTRL-F | ❌ | ❌ | ❌ | ❌ |
| Draw gouraud shaded | Draw |
|
CTRL-G | ❌ | ❌ | ❌ | ❌ |
| Draw textured | Draw |
|
CTRL-T | ❌ | ❌ | ❌ | ❌ |
| Draw Real 3D | Draw |
|
- | - | - | - | - |
| Export bones | Tools | - | - | - | - | - | - |
| Export the material table's textures to .bmp files | Tools | - | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. | |
| Flip scene UV map vertically | Tools | - | CTRL-U | Amiga-U | Amiga-U | Amiga-U | Amiga-U |
| Folders tree on/off | - |
|
- | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| Geometry transformation | Tools | - | - | - | - | - | - |
| Invert object face orientation (Object and material selector) | - | - | - | - | - | - | - |
| Invert scene face orientation | Tools | - | CTRL-I | Amiga-I | Amiga-I | Amiga-I | Amiga-I |
| Detailed bone information (right click on the Bone* line) | - |
|
- | - | - | - | - |
| Detailed material information and material editor (right click on the Material* line) | - |
|
- | - | - | - | - |
| Detailed object information (right click on the 3D Scene* line) | - |
|
- | - | - | - | - |
| Object, material, bone selector on/off | - |
|
- | ❌ | ❌ | ❌ | ❌ |
| Options | Draw |
|
CTRL-O | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| Quick material information | View | - | - | - | - | - | - |
| Quick object information | View | - | - | - | - | - | - |
| Quick polygon statistics | View | - | - | - | - | - | - |
| Save as (model) | File |
|
- | - | - | - | - |
| Save as favourite (model) | File |
|
- | - | - | - | - |
| Scale to fit | View |
|
- | - | - | - | - |
| Scene rotation | View | - | CTRL-R | Amiga-R | Amiga-R | Amiga-R | Amiga-R |
| Send OpenGL bitmap to Clipboard (Windows) Send Rasterport bitmap to .png file (AmigaOS 3.x / 4.x) |
Tools | - | CTRL-C | Amiga-C | Amiga-C | Amiga-C | Amiga-C |
| Set the default texture file extension in the material table | Tools | - | - | - | - | - | - |
| Show bones | Draw |
|
- | - | - | - | - |
| Show face gravity points | Draw | - | - | - | - | - | - |
| Show grid | Draw | - | - | - | - | - | - |
| Show object axes | Draw | - | - | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| Show object bounding boxes | Draw | - | CTRL-B | Amiga-B | Amiga-B | Amiga-B | Amiga-B |
| Show object gravity points | Draw | - | - | - | - | - | - |
| Show scene axes | Draw | - | - | - | - | - | - |
| Show scene bounding boxes | Draw | - | CTRL-S | Amiga-S | Amiga-S | Amiga-S | Amiga-S |
| Show scene gravity points | Draw | - | - | - | - | - | - |
| Show vertex normals | Draw |
|
- | - | - | - | - |
| Show face normals | Draw |
|
- | - | - | - | - |
| Texture converters | Tools | - | - | - | - | - | - |
| Unwrap UV | Tools |
|
- | - | - | - | - |
| Mouse based view navigations |
| Function | Mouse button | Description | Windows | AmigaOS 3.x | AmigaOS 4.x | AROS i386 | MorphOS |
| Rotate scene | Left | Rotates the scene by clicking the left mouse in the graphics window and dragging up/down or left/right. | ✅ | ✅ | ✅ | Not implemented yet. | ✅ |
| Zoom scene | Right | Zooms the scene in or out by clicking the right mouse in the graphics window and dragging up or down. If the mouse has a wheel, the wheel will also zoom. | ✅ | ✅ | ✅ | Not implemented yet. | ✅ |
| Supported command line parameters for Windows |
| Command | Description |
| 3dconverter.exe fullpath\try.3ds | Opens and views the fullpath\try.3ds file. |
| 3dconverter.exe fullpath\try.3ds 10 50 60 | Opens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the fullpath place. |
| 3dconverter.exe fullpath\try.3ds 10 50 60 -writeover | Opens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the fullpath place. |
| 3dconverter.exe fullpath\try.3ds 10 50 60 -exportpath c:\temp\ | Opens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the exportpath place (c:\temp directory). |
| 3dconverter.exe fullpath\try.3ds 10 50 60 -exportpath c:\temp\ -writeover | Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the exportpath place (c:\temp directory). |
| 3dconverter.exe fullpath\try.3ds 10 50 60 -nogui | Opens and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the fullpath place. |
| 3dconverter.exe fullpath\try.3ds 10 50 60 -nogui -writeover | Opens and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the fullpath place. |
| 3dconverter.exe fullpath\try.3ds 10 50 60 -nogui -exportpath c:\temp\ | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the exportpath place (c:\temp directory). |
| 3dconverter.exe fullpath\try.3ds 10 50 60 -nogui -exportpath c:\temp\ -writeover | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the exportpath place (c:\temp directory). |
| Supported command line parameters for AmigaOS 3.x, AmigaOS 4.x, AROS i386, MorphOS |
| Command | Description |
| 3dconverter fullpath/try.3ds | Opens and views the fullpath/try.3ds file. |
| 3dconverter fullpath/try.3ds 10 50 60 | Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the fullpath place. |
| 3dconverter fullpath/try.3ds 10 50 60 -writeover | Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the fullpath place. |
| 3dconverter fullpath/try.3ds 10 50 60 -exportpath RAM:temp/ | Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the exportpath place (RAM:temp directory). |
| 3dconverter fullpath/try.3ds 10 50 60 -exportpath RAM:temp/ -writeover | Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the exportpath place (RAM:temp directory). |
| 3dconverter fullpath/try.3ds 10 50 60 -nogui | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the fullpath place. |
| 3dconverter fullpath/try.3ds 10 50 60 -nogui -writeover | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the fullpath place. |
| 3dconverter fullpath/try.3ds 10 50 60 -nogui -exportpath RAM:temp/ | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the exportpath place (RAM:temp directory). |
| 3dconverter fullpath/try.3ds 10 50 60 -nogui -exportpath RAM:temp/ -writeover | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the exportpath place (RAM:temp directory). |
| Supported texture file formats |
| Extension | Type | Windows | AmigaOS 3.x | AmigaOS 4.x | AROS i386 | MorphOS |
| 32A | uncompressed (Screamer 4x4) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| ACT/RAW | 24 bits (4x4 Evolution) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| AEI | compressed (Abyss Engine) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| BDS | compressed (Ferentus, Herrcot, Xiones) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| BIMAGE | compressed (id Tech 5 Engine [Wolfenstein: The Old Blood; Wolfenstein: The New Order]) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| BMAP | compressed (Ridge Racer Unbounded) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| BMP | 8,16,24,32 bits | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| CVT | compressed (Kill la Kill IF) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| D2S | compressed (Scions of Fate) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| D3D9_TEXTURE | compressed (Legend of Grimrock) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| DDJ | compressed (Joymax /Silkroad Online/) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| DDS | compressed DXT1, DXT2, DXT3, DXT4, DXT5 | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| DDS | uncompressed 16 bits (R5G6B5, A1R5G5B5, X1R5G5B5) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| DDS | uncompressed 24 bits (R8G8B8) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| DDS | uncompressed 32 bits (A8R8G8B8, A8B8G8R8, X8R8G8B8, X8B8G8R8) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| DDS | compressed (League of Angels - Heaven's Fury) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| DDS | compressed (Psychonauts) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| DDT | compressed DXT1, DXT3, DXT5 (Juiced 2: Hot Import Nights) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| DTX | uncompressed 32 bits (LithTech Jupiter Engine DTX v1) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| DXT | uncompressed 32 bits (Hero Online) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| DXT | compressed (Hero Online, Knight Online) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| EDV | compressed (Lune of Eden) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| EGO | EGO Engine (Toybox Turbos) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| GIF | - | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| GXRESTEXTURE | compressed (Dragon Star Varnir) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| HVT | compressed (Final Exam) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| I3I | iCube Engine (Point Blank) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| IMG | uncompressed 32 bits (Frogger: The Great Quest) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| IMG | uncompressed 16 bits (SnowCross) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| JIT | compressed (Aika Online) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| JPG | 24 bits | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| MAP | uncompressed (Screamer 4x4) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| MTX | compressed (Buffy the Vampire Slayer) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| NTX | 24 bits (Laghaim) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| PCX | 8,24 bits | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| PIC | uncompressed 24 bits (Romancing Clannad) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| PNG | compressed 24, 32 bits | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| PNGB | compressed 32 bits (SigEngine [Toy Soldiers: War Chest]) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| PPM | uncompressed binary 24 bits | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| PTE | compressed (Star Stable Online) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| QTX | uncompressed 24, compressed 32 bits (Tales of Fantasy) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| RAW | 24 bits (Live for Speed) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| RAW | 24 bits (Moto Racer) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| RGB | uncompressed (Screamer 4x4) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. | SBT | compressed 24 bits (RDS - The Official Drift Videogame) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| SEK | 24,32 bits (Laghaim) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| SPA | compressed (MikuMikuDance) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| SPH | compressed (MikuMikuDance) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| ST | compressed (Marc Ecko's Getting Up: Contents Under Pressure) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| STF | 24 bits (3D World Studio) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TEX | compressed (Avalon Heroes) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TEX | compressed (Chrome Engine 1 [Pet Racer]) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TEX | compressed (Dinosaur Fossil Hunter: Prologue) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TEX | uncompressed 24 bits (Face3d [Warp3D demo]) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TEX | compressed (Fantasy Tennis) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TEX | compressed (Fear 2: Reborn) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TEX | compressed (Garfield Kart: Furious Racing) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TEX | compressed (Hellboy: Science of Evil PS3) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TEX | compressed (Midtown Madness / Midnight Club) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TEX | compressed (Monster Hunter: World) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TEX | compressed (Titan Quest) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TEX | compressed (Trials Fusion) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TEXTURE | compressed (Skoki Narciarskie 2006) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TGA | uncompressed 8 bits color index | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TGA | uncompressed 16,24,32 bits | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TGA | compressed 8,16,24,32 bits | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TGA | compressed (League of Angels – Heaven's Fury) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TGA.CKD | compressed (Child of Light) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| TIF | - | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| WIM | compressed (Made Man) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| WFT | compressed (Romance of the Three Kingdoms XI) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| WXY | 24,32 bits (Laghaim) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| WYS | compressed (With Your Destiny) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| *_COL, *_COMP | compressed (EA Sports MMA) | ✅ | Not implemented yet. | Not implemented yet. | Not implemented yet. | Not implemented yet. |
| Texture converters |
| Import format | Export format | Description | Windows | AmigaOS 3.x | AmigaOS 4.x | AROS i386 | MorphOS |
| .bmap | .dds | It converts the Ridge Racer Unbounded .bmap format to DirectDraw Surface .dds format. | ✅ | ✅ | ✅ | ✅ | ✅ |
| .bmp | .wxy | It converts the Microsoft Windows Bitmap .bmp format to Laghaim .wxy format. | ✅ | ✅ | ✅ | ✅ | ✅ |
| .cvt | .dds | It converts the Kill la Kill IF .cvt format to DirectDraw Surface .dds (DXT5) format. | ✅ | ✅ | ✅ | ✅ | ✅ |
| .dds | .aei | It converts the DirectDraw Surface .dds (DXT1, DXT5) format to Abyss Engine .aei format. | ✅ | ✅ | ✅ | ✅ | ✅ |
| .dds | .jit | It converts the DirectDraw Surface .dds (DXT1,DXT3,DXT5) format to Aika Online .jit format. | ✅ | ✅ | ✅ | ✅ | ✅ |
| .dds | .texture | It converts the DirectDraw Surface .dds (DXT1,DXT5) to Skoki Narciarskie 2006 .texture format. | ✅ | ✅ | ✅ | ✅ | ✅ |
| .jit | .dds | It converts the Aika Online .jit format to DirectDraw Surface .dds (DXT1,DXT3,DXT5) format. | ✅ | ✅ | ✅ | ✅ | ✅ |
| .tex | .dds | It converts the Fantasy Tennis .tex format to DirectDraw Surface .dds (DXT1,DXT3,DXT5) format. | ✅ | ✅ | ✅ | ✅ | ✅ |
| .tex | .png | It converts the Custom Maid 3D 2 .tex format to Portable Network Graphics .png format. | ✅ | ✅ | ✅ | ✅ | ✅ |
| .texture | .dds | It converts the Skoki Narciarskie 2006 .texture format to DirectDraw Surface .dds (DXT1,DXT5) format. | ✅ | ✅ | ✅ | ✅ | ✅ |
| .zbp | .bpg | It converts the Fast and Furious 8 .zbp format to Better Portable Graphics .bpg format. | ✅ | ✅ | ✅ | ✅ | ✅ |